This question has been discussed in the past, so apologies in advance for raking it up once again. However I’d really appreciate some inputs on the following, with regard to the current Macbook range -
IOS 11 was released to the public on September 19, 2017 for the iPhone 5s and later, the iPad mini 2 and later, the iPad Air and later, all iPad Pro models, and the sixth-generation iPod touch.
I’ve had a MacBook Pro since 2011! When Apple updates we’re no longer available to the latest IOS, I began looking for a replacement. This is a highly capable replacement with great graphics, fast and reliable laptop. I have no need for a desktop and love the reduced size and weight! Very happy with my purchase! The new MacBook Pro, and the upcoming Mac Pro, demonstrate a future direction for Apple that both aligns with the needs of its customers and is fully invested in continuing to refine and advance. New MacBook Pro price. One major reason why we need touch on the Mac: the Apple Silicon transition will make it possible to use iOS apps on the Mac. Face ID and webcam.
I develop iOS games and am currently using a MacBook Pro 13” (early 2011), with an Intel Core i5 2.3 Ghz processor. Over the years I’ve upgraded its RAM to 8GB and also replaced the original HDD with an SSD drive. However over the past year, the simulators (especially iPhone X) run extremely slowly, and there are unresolved issues with the Graphics Card as mentioned on these threads -
Text scanner 1 1 2 – pdf & document.
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I’m looking to purchase a new MacBook and am trying to decide between the MacBook Air and MacBook Pro (without Touch Bar), both 13” and 256GB hard disk capacity.
There is a considerable price difference between the two, and I wanted some feedback on whether the current MacBook Air is adequate for the purpose of iOS Development.
I often have Photoshop and Illustrator running alongside Xcode during the development phase. Also Safari is in use most of the time. Sometimes I use Cheetah 3D for modelling. And ya - iTunes is also running in the background for playing music.
1) Can the current MacBook Air handle the above load without hiccups?
2) Do the iOS simulators (iPhone X especially) run smoothly on the MacBook Air?
3) This thread highlights the unresolved issue with Intel HD3000 Graphics Cards, that affect the Simulators - https://forums.developer.apple.com/thread/96511
Is this issue also present in the current MacBook Air that has HD6000 Graphics Card?
What Is The Newest Ios For Macbook Pro
~Thanks,